Ellery shared some great knowledge regarding image based lighting and a cool technique to cut down on render time while still getting high quality gi and reflections.
Our first shader tree meeting/workshop where we exchanged tips,tricks and answered questions. Zeller dropped by to demonstrate group masks and answer questions. This is the first of a few meetings to “demystify” the controversial shader tree.
Great webinar featuring Stephane Payette from Montreal. Stephane presents his tips, tricks and workflows on the modeling of his famous “Montreal House”. Stephane does a spectacular presentation and demonstrates some tricks that even a lot of the seasoned pros didn’t know!!! Watch for his tricks using instances!!! Bet you didn’t know that one!!!
Chris covered the topic of rigging a unicycle in modo. He also discussed using weight maps and rigging and how, at least in modo 401, it’s not necessarily a great way to go.
Henning and Warner McGee had some fun doodling for us in this webinar. In fact one of the doodles has kicked off a very cool community challenge on the luxology forums.
On June 5th Matthias Zeller answered questions regarding animation and using MDD files with modo. Greg Maleck also joined in for a bit to show his MDD plugin for Messiah.
During this meeting Mike James from Anchorage, Alaska gave us some insight into how he approaches modeling his popular aircraft models. He’s got some tutorials available on his site that you can check out here. Jim Berton also showed how he uses Neil Hayes nifty CadBuddy script to precisely scale items in your scene.
Check out the video below to get some tips and tricks on using ZBrush and modo together. Thanks Henning for all of the info and we’re looking forward to another one!